refactor(imports): migrate PlayerJsDecoder from global to explicit usings

Remove global using directive for LME.Common.Playerjs from GlobalUsings.cs
and add explicit using statements in module Invoke files that reference
PlayerJsDecoder. This improves namespace clarity and reduces unnecessary
global imports across the codebase.
This commit is contained in:
Felix 2026-05-05 21:53:25 +03:00
parent cfdf0f2d76
commit 5e551b2746
4 changed files with 3 additions and 1 deletions

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@ -12,6 +12,7 @@ using System.Text;
using System.Net;
using System.Text.RegularExpressions;
using LME.AnimeON.Models;
using LME.Common.Playerjs;
using Shared.Engine;
namespace LME.AnimeON

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@ -8,6 +8,7 @@ using System.Web;
using System.Net;
using System.Text.RegularExpressions;
using LME.Mikai.Models;
using LME.Common.Playerjs;
using Shared;
using Shared.Engine;
using Shared.Models;

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@ -1,4 +1,5 @@
using LME.NMoonAnime.Models;
using LME.Common.Playerjs;
using Shared;
using Shared.Engine;
using Shared.Models;

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@ -4,4 +4,3 @@ global using Shared.Models.Base;
global using AppInit = Shared.CoreInit;
global using LME.Common.Online;
global using LME.Common.Update;
global using LME.Common.Playerjs;