refactor(playerjs): rename PlayerJsDecoder namespace to LME.Common.Playerjs

Move the PlayerJsDecoder class from Shared.Engine to LME.Common.Playerjs
namespace to align with the common library structure. Update global usings
in GlobalUsings.cs and add references to PlayerJsDecoder.cs in module
manifest files to reflect the new namespace location.
This commit is contained in:
Felix 2026-05-05 21:50:50 +03:00
parent 020f331729
commit cfdf0f2d76
5 changed files with 8 additions and 4 deletions

View File

@ -7,6 +7,7 @@
"../LME.Shared/GlobalUsings.cs",
"../LME.Shared/Online/OnlineRegistry.cs",
"../LME.Shared/Update/ModuleUpdateService.cs",
"../LME.Shared/Apn/ApnHelper.cs"
"../LME.Shared/Apn/ApnHelper.cs",
"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
]
}

View File

@ -7,6 +7,7 @@
"../LME.Shared/GlobalUsings.cs",
"../LME.Shared/Online/OnlineRegistry.cs",
"../LME.Shared/Update/ModuleUpdateService.cs",
"../LME.Shared/Apn/ApnHelper.cs"
"../LME.Shared/Apn/ApnHelper.cs",
"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
]
}

View File

@ -7,6 +7,7 @@
"../LME.Shared/GlobalUsings.cs",
"../LME.Shared/Online/OnlineRegistry.cs",
"../LME.Shared/Update/ModuleUpdateService.cs",
"../LME.Shared/Apn/ApnHelper.cs"
"../LME.Shared/Apn/ApnHelper.cs",
"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
]
}

View File

@ -4,3 +4,4 @@ global using Shared.Models.Base;
global using AppInit = Shared.CoreInit;
global using LME.Common.Online;
global using LME.Common.Update;
global using LME.Common.Playerjs;

View File

@ -7,7 +7,7 @@ using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.RegularExpressions;
namespace Shared.Engine
namespace LME.Common.Playerjs
{
public static class PlayerJsDecoder
{