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Add `PlayerJsDecoder.cs` to the UAKino module manifest so the module ships with the shared PlayerJS decoding utility required at runtime.
14 lines
354 B
JSON
14 lines
354 B
JSON
{
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"enable": true,
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"version": 3,
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"initspace": "LME.UAKino.ModInit",
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"online": "LME.UAKino.OnlineApi",
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"syntaxPaths": [
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"../LME.Shared/GlobalUsings.cs",
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"../LME.Shared/Online/OnlineRegistry.cs",
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"../LME.Shared/Update/ModuleUpdateService.cs",
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"../LME.Shared/Apn/ApnHelper.cs",
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"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
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]
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}
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