Move player payload extraction and decoding logic from individual modules
(AnimeON, Mikai, NMoonAnime) into a new LME.Shared library. This reduces
code duplication and centralizes the parsing logic for better maintainability.
The new PlayerJsDecoder class handles various player script formats including
atob-encoded payloads, JSON.parse helpers, and different file payload structures.
All consuming modules now reference the shared project and use the common decoder.
Also fix typo in NMoonAnime Controller (Firts -> First).
- Updated all HTTP route paths from "lite/lme.module" to "lite/lme_module" across LME.AnimeON, LME.Bamboo, LME.JackTor, LME.KlonFUN, LME.Makhno, LME.Mikai, LME.NMoonAnime, LME.StarLight, LME.UafilmME, LME.Uaflix, and LME.Unimay controllers
- Standardized error messages, log prefixes, cache keys, and other string identifiers to use underscores instead of dots for consistency with naming conventions
- Applied changes to ModInit.cs, OnlineApi.cs, and invoke classes to maintain uniformity in module references