Move PlayerJsDecoder and PlayerPayload from LME.Shared to LME.Common.Playerjs
namespace. Replace ProjectReference with direct Compile includes for source files
in AnimeON, Mikai, and NMoonAnime projects. Update all using directives to
reference the new namespace across Invoke files.
Note: Controller.cs contains a typo (Firts instead of First) that requires
correction in a subsequent commit.
Move player payload extraction and decoding logic from individual modules
(AnimeON, Mikai, NMoonAnime) into a new LME.Shared library. This reduces
code duplication and centralizes the parsing logic for better maintainability.
The new PlayerJsDecoder class handles various player script formats including
atob-encoded payloads, JSON.parse helpers, and different file payload structures.
All consuming modules now reference the shared project and use the common decoder.
Also fix typo in NMoonAnime Controller (Firts -> First).
Move the continue statement outside the conditional block to ensure
correct loop control flow. The previous nesting could cause unintended
skipping or processing of stream iterations based on condition evaluation,
potentially leading to logic errors in stream handling.
- Updated all HTTP route paths from "lite/lme.module" to "lite/lme_module" across LME.AnimeON, LME.Bamboo, LME.JackTor, LME.KlonFUN, LME.Makhno, LME.Mikai, LME.NMoonAnime, LME.StarLight, LME.UafilmME, LME.Uaflix, and LME.Unimay controllers
- Standardized error messages, log prefixes, cache keys, and other string identifiers to use underscores instead of dots for consistency with naming conventions
- Applied changes to ModInit.cs, OnlineApi.cs, and invoke classes to maintain uniformity in module references