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https://github.com/lampame/lampac-ukraine.git
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refactor(playerjs): rename PlayerJsDecoder namespace to LME.Common.Playerjs
Move the PlayerJsDecoder class from Shared.Engine to LME.Common.Playerjs namespace to align with the common library structure. Update global usings in GlobalUsings.cs and add references to PlayerJsDecoder.cs in module manifest files to reflect the new namespace location.
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@ -7,6 +7,7 @@
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"../LME.Shared/GlobalUsings.cs",
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"../LME.Shared/Online/OnlineRegistry.cs",
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"../LME.Shared/Update/ModuleUpdateService.cs",
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"../LME.Shared/Apn/ApnHelper.cs"
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"../LME.Shared/Apn/ApnHelper.cs",
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"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
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]
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}
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@ -7,6 +7,7 @@
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"../LME.Shared/GlobalUsings.cs",
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"../LME.Shared/Online/OnlineRegistry.cs",
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"../LME.Shared/Update/ModuleUpdateService.cs",
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"../LME.Shared/Apn/ApnHelper.cs"
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"../LME.Shared/Apn/ApnHelper.cs",
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"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
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]
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}
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@ -7,6 +7,7 @@
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"../LME.Shared/GlobalUsings.cs",
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"../LME.Shared/Online/OnlineRegistry.cs",
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"../LME.Shared/Update/ModuleUpdateService.cs",
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"../LME.Shared/Apn/ApnHelper.cs"
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"../LME.Shared/Apn/ApnHelper.cs",
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"../LME.Shared/Playerjs/PlayerJsDecoder.cs"
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]
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}
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@ -4,3 +4,4 @@ global using Shared.Models.Base;
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global using AppInit = Shared.CoreInit;
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global using LME.Common.Online;
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global using LME.Common.Update;
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global using LME.Common.Playerjs;
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@ -7,7 +7,7 @@ using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.RegularExpressions;
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namespace Shared.Engine
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namespace LME.Common.Playerjs
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{
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public static class PlayerJsDecoder
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{
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