mirror of
https://github.com/TomasiDeveloping/PlayerManagement.git
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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
namespace Database.Entities;
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public class Player : BaseEntity
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{
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public required string PlayerName { get; set; }
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public Rank Rank { get; set; } = null!;
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public Guid RankId { get; set; }
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public Alliance Alliance { get; set; } = null!;
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public Guid AllianceId { get; set; }
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public int Level { get; set; }
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public DateTime CreatedOn { get; set; }
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public required string CreatedBy { get; set; }
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public DateTime? ModifiedOn { get; set; }
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public string? ModifiedBy { get; set; }
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public bool IsDismissed { get; set; }
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public DateTime? DismissedAt { get; set; }
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public string? DismissalReason { get; set; }
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public ICollection<DesertStormParticipant> DesertStormParticipants { get; set; } = [];
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public ICollection<VsDuelParticipant> VsDuelParticipants { get; set; } = [];
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public ICollection<MarshalGuardParticipant> MarshalGuardParticipants { get; set; } = [];
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public ICollection<Admonition> Admonitions { get; set; } = [];
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public ICollection<Note> Notes { get; set; } = [];
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public ICollection<CustomEventParticipant> CustomEventParticipants { get; set; } = [];
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public ICollection<ZombieSiegeParticipant> ZombieSiegeParticipants { get; set; } = [];
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} |